Cleaned up inputs in the bfm_sc2 driver. Fixed the Wild Western bonus screen, where the horse would not scroll into view. Source diff time agian guys, heres whats new: Its Pang, shoot the bubbles to burst them, dont get hit by them 'This Version Includes GUI created by our friend Kounch and ademas has been developed a system of Dummys to save space in the SD.'
#Epsxe recompile block plus#
now has sound and is much more playable.Ĭ64, C128, Plus 4, PET, CBM-11 and VIC20 emu, no idea whast new as it doesnt say anywhere added some joystick biasing modes to make controls better. Screensaver now allows playing videos only GameExtender Viewer should definitely work on Second display now. When GameExtender is disabled takes next to no additional resources.
GameExtender now rotates artwork when available Fixes GameEx crashing when launching MAME games when not using controls.ini Fixes big unnecessary slow downs when GameExtender enabled in certain circumstances.
#Epsxe recompile block full#
If the SRAM is full on bootup, the user can now delete files to avoid losing the latest save, or hit B to cancel. Blitter producing garbage on screen (rare occasions). King of Fighters 99 (no-frame-IRQ hack). Fixes SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi. Implementation by Blargg and NewRisingSun. Slight texel-to-pixel mapping inaccuracy. Katakana characters when using the 'clipboard-to-NES-screen' feature. Archive filenames using non-ascii characters. Unquoted executable name on the command line. Configuration file parse error after cheats were saved. Added a countdown for units being made in buildings. Fixed fog of war not being cleared when a unit is killed. Added options for 0-3 AI's in the game, they're all hostile towards each other, so it's still easy to win. B/Down(right/left handed) is kill all selected units again. Added a menu, you can now select Right/Left handed(hit R/L for a shortcut instead of using the touchscreen). RTS game, very nice one actually, if you have trouble building drag from the build option onto the screen rather than just tap on it, heres whats new: Sorry folks, working on a case sensitive server here. Updated the drugwars.nds link to point to the new binary instead of the old. Try out h to see what it's aboutĪ game thats been on many systems & even had a few online play versions, heres the news: Oh, and Dehacked files are used for modifiying the behavior of Doom, weapon damage and rate and such things.
#Epsxe recompile block code#
deh file is includedĪ big Thank you to the author of Chocolate Doom ( ) for letting me use his code for the dehacked support. Dehacked support (use square to select a file) Batman Doom has been tested and is working, a sample. Fixed problem with changing to chainsaw and showing map Added showing of datestamps of savefiles Now runs much more smooth with sound and music enabled (thanks to Flav0r) and has volume controls (also thanks to Flav0r) and will exit back the the gp2xmenu without a script. Rewrote the input so that diagonal controls work on the gp2x Sound works (although it's quite choppy atm.) Changed codebase to FCEU 0.75 (It produces about 63 FPS internally on gp2x wheras 0.98 produces about 23) Load snapshoot/DSK/cinta from line of commandos
There is selector of no DSK/tape/snapshoot Couldn't create to mixer Lock audio_init() failed.